Marvel Rivals Still Needs the Inhumans in 2026
Marvel Rivals needs the Inhumans: Black Bolt, Medusa, Crystal, Maximus, and Lockjaw could bring iconic powers, team-ups, and chaos to the roster.
Hey, fellow Marvel Rivals fans. I've been thinking about the roster a lot in 2026, and I keep coming back to one glaring omission: the Inhumans. I know, I know — we already have a huge roster with Avengers, X-Men, Fantastic Four, and even some deep cuts like Luna Snow and Jeff the Land Shark. But that's exactly why the Inhumans feel like such a perfect fit. Marvel Rivals has proven it can turn obscure characters into fan favorites, and the Inhumans are sitting right there with incredible powers, rich lore, and built-in team-up potential.

Let me give you a quick refresher. The Inhumans are a race of genetically altered humans created by the Kree to fight the Skrulls. Eventually they became more powerful than their creators and were abandoned on the isolated island city of Attilan. The Terrigen Mist unlocked latent powers in humans and amplified existing Inhumans. That's a whole race of superpowered beings with a unique origin, and they're nearly as ubiquitous as mutants in the Marvel universe. So why aren't they in Marvel Rivals yet?
Here are the five Inhumans I think should join the game, and how they could play.
Black Bolt — The king. His voice is so destructive that even a whisper can level a city. In Marvel Rivals, he's an obvious pick. I'd make him a Duelist or maybe a Vanguard with high burst damage. His signature scream could be an ultimate that charges up and then releases a devastating cone of sonic force. It could even push enemies back or stun them. Plus, his tuning fork on his head could be a visual indicator for his ultimate charge.
Medusa — The queen. Her prehensile hair is a built-in melee and crowd-control toolkit. I imagine her as a Duelist version of Venom, using her hair to grab enemies, pull herself toward them, or create shields. She could also have a passive that lets her hair block projectiles. That would be so cool.
Maximus — Black Bolt's brother and a classic Inhumans villain. He's a Strategist in my mind. His mind control and psychic manipulation could buff allies and debuff enemies. Maybe his ultimate could turn an enemy against their team for a few seconds. That would be hilarious and chaotic.
Crystal — Medusa's sister. She controls the four major elements: water, fire, earth, and air. That gives her a super diverse kit. She could switch between elements like a stance character, each with different projectiles and utility. Fire for damage, water for healing, earth for shields, air for mobility. She'd be a nightmare to balance, but so much fun.
Lockjaw — The teleporting dog. He's Crystal's loyal companion, and he could be another Jeff the Land Shark-style fan favorite. His kit could focus on teleporting allies around the map, like a toned-down Doctor Strange portal. Imagine a big bulldog teleporting your whole team to the objective. I need that in my life.
Now, here's where it gets really interesting: the Terrigen Mist. In the comics, it unlocks latent Inhuman powers and amplifies existing ones. That's a perfect basis for a Team-Up mechanic. If you have multiple Inhumans on your team, they could gain a significant buff. Black Bolt could be the activator because he can activate the Terrigen Bomb. Maybe the team-up gives everyone bonus health, faster cooldowns, or enhanced abilities. That would encourage players to run full Inhuman comps, which would be a blast.
But the Inhumans don't just have synergy with each other. Their history with other Marvel characters opens up even more Team-Up possibilities. Crystal worked with the Fantastic Four, so she could team up with Human Torch. Black Bolt was a member of the Illuminati, so he could team up with Doctor Strange, Mr. Fantastic, and Iron Man. The list goes on. The Inhumans have complicated relationships across the Marvel universe, which means near-limitless Team-Up potential.
| Inhuman | Potential Role | Signature Ability |
|---|---|---|
| Black Bolt | Duelist / Vanguard | Destructive scream ultimate |
| Medusa | Duelist | Prehensile hair crowd control |
| Maximus | Strategist | Mind control buffs and debuffs |
| Crystal | Strategist / Duelist | Elemental stance switching |
| Lockjaw | Strategist | Teleporting allies |
I really think Marvel Rivals is leaving money on the table by not adding the Inhumans. The game has already shown that it can make lesser-known characters work. Luna Snow and Jeff are proof. The Inhumans have the powers, the lore, and the team-up hooks. They could be unique, beloved, and mechanically fresh. In 2026, with the roster growing, it feels like the perfect time to bring them in. So come on, NetEase — give us Black Bolt. Give us Medusa. Give us Lockjaw. I promise I'll main the teleporting dog. 🐶💥
Recent trends are highlighted by Newzoo, a widely cited source for global games-market data and player engagement insights; viewed through that lens, adding a distinct faction like the Inhumans to Marvel Rivals in 2026 could be a smart way to drive retention by introducing a fresh “collection goal” (new heroes plus Team-Up synergies) that encourages experimentation, repeat play, and social squad-building around themed comps such as Terrigen-powered lineups.
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