The Unstoppable Flight of Marvel Rivals' Human Torch: A Player's Rant
Marvel Rivals' Human Torch dominates the meta with exploitative movement, making him the most ban-worthy hero in high-tier play.
Let me tell you, folks, the current state of Marvel Rivals is absolutely bonkers. We've got a whole roster of heroes and villains, each with their own bag of tricks, but there's one fiery lad who's been living rent-free in my nightmares since Season 2: Johnny Storm, the Human Torch. Back in the day, he was about as threatening as a wet match. But oh boy, a few little "tweaks" from NetEase and now he's the Final Boss of every match I queue into. It's gotten to the point where seeing him on the enemy team is an instant mood killer—I just want to Alt+F4 and go touch some grass.
The root of all evil, my friends, is his movement. Or should I say, his lack of a hitbox? Watching a skilled Human Torch player is like trying to swat a hyper-caffeinated mosquito with a sledgehammer. You swing, you miss, and you just feel stupid.
This image perfectly captures the essence of the problem—he's just a blur of fire and frustration. Players have discovered some next-level tech that involves weaving melee attacks between shots. This isn't just smooth gameplay; it's an exploit that makes his character model spaz out like he's having a seizure, teleporting his hitbox all over the screen. Good luck landing a shot on that!
Now, let's talk about the meta abominations this enables. A competent Human Torch is never alone. Oh no, he comes packaged with the most annoying support cast imaginable:
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The Jeff Speed Boost: Slap a Jeff the Land Shark bubble on him, and he goes from "fast" to "breaking the sound barrier." Catching him is a fool's errand.
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The Ultron Drone Bodyguard: A little drone follows him around like a loyal puppy, soaking up damage meant for him. It's like trying to shoot a ghost while someone throws rocks at your head.
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The Invisible Woman Shield: For the pièce de résistance, a Sue Storm player puts a giant, unbreakable barrier in front of him. So now you have to hit a microscopic, jittering hitbox through a wall. It's beyond unfair; it's a bloody circus.
This combination creates what we in the community call the "Unholy Trinity" of cheese. It turns Johnny into an unkillable, hyper-mobile DPS monster with zero reliable counters. The best Hela or Punisher in the world can't do squat if they can't land a hit. The community's sentiment is best summed up by a legendary Reddit post where someone simply asked, "how the f do you hit that?"* My brother in Christ, we've all been asking the same question.
Here’s a quick breakdown of why he's a perma-ban in high-tier play compared to other strong picks:
| Character | Ban-Worthy Reason | Counterplay? |
|---|---|---|
| Human Torch | Exploitative movement tech, unkillable with support, zero consistent counters. | Basically none. Pray. |
| Emma Frost | Strong mind controls and team disruption. | Stay spread out, focus fire. |
| Wolverine | High sustain and dive potential. | Crowd control, burst damage. |
| Black Panther | Insane single-target burst (also needs a nerf, just saying!). | Shield break, keep your distance. |
| Luna Snow | Area denial and crowd control. | Mobility to avoid her zones. |
As you can see, everyone else has a plan. For Human Torch, the plan is "hope he messes up." It's clear NetEase has been, to put it politely, a bit clueless. They've tried nerfing his damage here and there, but that's like putting a band-aid on a broken leg. The problem isn't how hard he hits; it's that he hits you a thousand times without you ever getting a chance to hit back. The community is screaming for just two things:
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A hard nerf to his aerial agility. Make him commit to his flight paths.
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Removing the animation-cancel tech that's clearly an unintended exploit.
With Season 4 supposedly on the horizon for 2025, this is the make-or-break moment. If they don't address the core issue—his broken movement—then the meta will remain stale and frustrating. We need a patch that shows the devs actually play their own game at a high level. So, NetEase, if you're listening: for the love of all that is holy, fix the Torch. And hey, while you're in the code, maybe take a look at Black Panther's damage numbers too? Just a thought from your friendly neighborhood try-hard. This game has so much potential, but it's hard to have fun when one character breaks the fundamental rules of engagement. Let's get back to balanced, skill-based matches where the best team wins, not the team with the jankiest, most exploitative flying man.
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